Robot path coding game supply list for kids
For elementary students learning basic coding logic without needing screens. Teams use command cards to guide a robot toy or a student through a taped grid.
What to buy
Floor grid tape
Arrow command cards
40
Turn command cards
20
Repeat command cards
12
Bug obstacle cards
12
Treasure destination cards
12
Programmable classroom robot if available
1
Small beanbags
12
Clipboards
6
Code planning sheets
1 per team
Pencils
1 per student
Erasers
1 per student
Stopwatches
3
Name labels
Who this list is for
This robot path coding game supply list is for elementary students practicing basic coding logic without screens. Teams use command cards to direct a programmable classroom robot, if available, or a student through a taped floor grid.
How to use this list
Create a grid with floor grid tape, then place bug obstacle cards, treasure destination cards, and small beanbags at selected spaces. Teams plan a route on code planning sheets using arrow, turn, and repeat command cards. Run the planned code with the robot or student guide, time attempts with stopwatches, and revise with pencils and erasers.
Common mistakes
Do not give teams a route answer before they arrange their command cards. Keep obstacles and destinations inside the grid so the path stays clear. If a robot is not available, use the same command sequence with a student moving one grid space at a time.
What is on this list
The list includes floor grid tape, 40 arrow cards, 20 turn cards, 12 repeat cards, bug obstacle cards, treasure cards, an optional programmable robot, beanbags, clipboards, planning sheets, pencils, erasers, stopwatches, and name labels. Cross off what you own.
Before you go
Measure a safe floor area for the taped grid and keep its edges visible. Prepare enough planning sheets for teams and labels for command sets. Test the robot on the grid if one will be used.
FAQ
Who is "Robot path coding game supply list for kids" for?
This robot path coding game supply list is for elementary students practicing basic coding logic without screens. Teams use command cards to direct a programmable classroom robot, if available, or a student through a taped floor grid.
How should I use "Robot path coding game supply list for kids"?
Create a grid with floor grid tape, then place bug obstacle cards, treasure destination cards, and small beanbags at selected spaces. Teams plan a route on code planning sheets using arrow, turn, and repeat command cards. Run the planned code with the robot or student guide, time attempts with stopwatches, and revise with pencils and erasers.
What should I skip or avoid with "Robot path coding game supply list for kids"?
Do not give teams a route answer before they arrange their command cards. Keep obstacles and destinations inside the grid so the path stays clear. If a robot is not available, use the same command sequence with a student moving one grid space at a time.
What is on the "Robot path coding game supply list for kids" list?
The list includes floor grid tape, 40 arrow cards, 20 turn cards, 12 repeat cards, bug obstacle cards, treasure cards, an optional programmable robot, beanbags, clipboards, planning sheets, pencils, erasers, stopwatches, and name labels. Cross off what you own.
What should I do before I go?
Measure a safe floor area for the taped grid and keep its edges visible. Prepare enough planning sheets for teams and labels for command sets. Test the robot on the grid if one will be used.
Related lists
For general planning only. Valedo does not guarantee this list’s accuracy, completeness, or suitability. Verify information before relying on it. Not a substitute for professional advice or safety training.